Zynga today announced the global launch of Empires & Allies, including more social features than any Zynga game. Debuting in 12 languages, Empires & Allies is the company’s first strategy combat game, a new genre for Zynga, and the company’s first title to be launched out of Zynga’s Los Angeles studio.

Empires & Allies will be available on June 1, 2011 in English, French, Italian, German, Spanish, Portuguese, Indonesian, Turkish and Traditional Chinese – and for the first time, Malay, Korean and Norwegian.

Zynga describes Empires & Allies as “CityVille meets Risk.” Unlike FarmVille, where your goal is to build up your property through trade and commerce, Empires & Allies is about building an army and protecting your empire. Users can build army units, form alliances, secure energy and even invade other islands.

Set on a sprawling multi-island game board, Empires & Allies integrates familiar game play elements from popular Zynga titles into a story-driven combat crusade. Players aim to build a thriving island-nation by arming themselves against enemy forces and preparing for battle. Throughout the game, players will build army units, recruit friends, and encounter helpful allies and unique villains as fight their way across enemy-held territories on the quest to defeat the final villain.

“Empires & Allies is strategy combat gone social – think CityVille meets Risk,” said Amer Ajami, executive producer of Empires & Allies at Zynga. “We’re focused on bringing our players a new form of entertainment and a strategy game is definitely a new playground for us. Play is in everyone’s DNA, and this game lets you have fun and get creative by choosing your own destiny, building a nation and eventually, conquering the world.”