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Lessons Learned From 17 of The World’s Most Successful Startups

  • Thomas Oppong
  • Sep 25, 2024
  • 39 minute read
successful startup team

The world’s most successful startups are changing how we use technology, how we lead our daily  productive lives and how our businesses run. Young business leaders are changing how we use  our mobile devices, how we interact with each other, what we share, how we share information with each other, how we consume information, how we listen to music, how we pay for products, how we travel, how we connect, etc.  

Most of the world’s most successful startups presented in this long-form essay started as simple ideas but over time changed how we  use the internet and what we do with our mobile devices, at least as long as they remain useful.  You will find out what twenty of the most successful startups did right when they launched to the  public and what they are still doing right, now. These startups are disrupting their industries,  generating side businesses for others, have millions of users and still counting.

You will find out  how they got their ideas, the goals they had at the time of launch, marketing strategies they used,  decisions they took when their businesses started growing, company culture they keep, hiring processes, their plans for the future and lessons they learned on the road to success.

If you wish to start a business, start now and stop wishing. There are lots of resources out there  to get you started. Your idea could be the next big thing, but you never know until you try. Most  of the entrepreneurs who shared these success stories about their great startups may have tried  several times in the past before they finally succeeded. 

The most important thing is that they put their ideas out there and watched them go through phases. You don’t have to get it right the first time. Go fail first, make a step and do something in  the world that gets feedback. If it’s something you just want to think about, the world doesn’t  care, you need to put it out there and test the market as soon as possible. Startups don’t win because of better technology or features; they win because they solve real  problems that demand clear and simple solutions.

Most of  these strategies and lessons here were shared by founders and CEO’s of the startups on various media across the web. 

Content: Featured successful startups

Spotify
Pinterest
Dropbox
Evernote
Hootsuite
Instagram
Airbnb
Flipboard
Quora
Box
Kickstarter
Udemy
Snapchat
Codecademy
Skillshare
Coursera
Square

Spotify 

Spotify is a music streaming giant. The company has survived in an industry where many  have failed and young potential startups fear to tread. Spotify is one of the most popular if not  the most popular music streaming service. The company provides DRM-protected content from a  range of major and independent record labels, including Sony, EMI, Warner Music Group and  Universal. 

You can browse music by artist, album, record label, genre or playlist as well as by direct  searches. The depth of the catalogue and the speed of music streaming makes have contributed to  the success of the company. Spotify is also social. You can share music on the Spotify platform,  Facebook, Twitter, your blog and via email.

Goal: For us it is about getting it out to more people. We want to bring music to every single  person and bring it to every moment of their life. 

Goal: My ambition is we want artists to be able to afford to create the music they want to create,  and if it takes them five years to sit down and make the album they want to make, they should be  able to afford that. That’s my goal. 

Strategy: I think the social part is really core to this. Social isn’t just about engaging people who  are already on the platform. It’s also about sharing that music on other networks. 

Growth: What we’re doing is we’re investing in growth. As I said earlier, we want to reach  every single person on the face of this planet. And that means we’re going to forego profits, to  keep investing in growing. 

Record Labels: When the labels eventually saw the extent of the service, they got a much better  idea because Spotify’s content is so quick to access. That has been an immense help when trying  to figure out the business model behind this. 

Advertising: We can facilitate a number of other things for brand advertisers such as mood  targeting. We can also target demographics more clearly than offline media channels. 

Growth: We want to provide tools so that social networks can work with us and so that  developers can build interesting things on top of Spotify.

Model: I feel that today there’s still an underlying problem in simply playing whatever content  you want, when and as many times as you want it, and that’s the problem Spotify’s looking to  solve. 

Model: We look at the sharing of music as really, really important for our business. We’ve found that the more social our users are — i.e., they’re sharing music — the faster they grow their own music library. [And] the faster they grow their music library, the faster they become paying  customers. 

Product: We have over 1bn playlists that people have created, and almost a third of these were  people saving whole albums. Whenever people say the album format is dead, we don’t believe  that at all. 

Product: The big paradigm of sites within music discovery has been editorial versus the  algorithms. But the more we thought about it; actually they’re not mutually exclusive. You can  marry them together. 

Competition: People do like to listen to the entire album. On iTunes, they might cherry-pick  songs because of the [a la carte sales] model, but with the access model there’s no additional cost  to listening to the entire album, so that’s what they do. 

Feedback: Another thing we’ve heard a lot more recently is that artists are saying to us ‘There  are 20m songs now on Spotify, so how do I get heard?’ We’ve been really thinking hard about  how we solve these problems. We’ve been working on a new version of Spotify which we think  solves this problem. 

Trend: People are consuming a lot more music, which in itself is a good thing for the music  industry. And as more and more smartphones come around, people are starting to pay for music  again. 

Lesson: With music, rediscovery is a critical part of how you listen to music, but all the internet  services are missing it. 

Future: We’ve paid over $500 million to rights holders. So for me, part of it is talking about the  growth story of how we get the music industry back to where it used to be, and probably even  past that.

Pinterest 

Pinterest was perhaps the most popular social sharing service in 2012. Pinterest is a pinboard style photo sharing website that allows users to create and manage theme-based image  collections such as events, interests, hobbies, and more. Pinterest launched as a closed beta in  March 2010. Nine months after launch the website had 10,000 users. In December 2011, the site  became one of the top 10 largest social network services, according to Hitwise data, with 11  million total visits per week.  

According to Experian Hitwise, Pinterest became the third largest social network in the United States in March 2012, surpassing LinkedIn and Tagged. On 10 August 2012, Pinterest was  opened to everyone without request or require an invitation. Globally, the site is most popular  with women. In 2012, it was reported that 83% of the global users were women. In August 2012,  Pinterest overtook competing micro-blogging site Tumblr for the first time in terms of unique  monthly visitors, clocking in at just under 25 million. In October 2013, Pinterest won a $225  million round of equity funding that valued the website at $3.8 billion. 

Vision: When you open up Pinterest, Silbermann says “you should feel like you’ve walked into a  building full of stuff that only you are interested in. Everything should feel handpicked for you.” 

Future: It has to be something that speaks to the arc of the product itself, which is discovering  things [users] didn’t even know they needed. 

Launch: Silbermann said he personally wrote to the site’s first 5,000 users offering his personal  phone number and even meeting with some of its users. 

Launch: Many of the early invites went to a group of design bloggers whom Silbermann  recruited personally. A “welcome” email congratulated new pinners on being selected to the site  and added, “You must have good taste!” 

Launch: Silbermann gave out his cell-phone number, attended blogger meet-ups, and personally  composed weekly emails that were sent out to Pinterest’s tiny, but growing, community. We  were obsessive about the product. We were obsessive about all the writing and how it was  described. We were obsessive about the community. 

Product design: If your collection didn’t look awesome, why people would spend time to do  them? That’s why we spent a lot of time on design.

Growth: At a small company, so much of the trick is focus. Not only can you only do a finite  number of things, but you have to do them in the right order. So we actively try to remove things  that take away focus from things that are really important. 

Growth: It wasn’t because of celebrity users who brought in growth spurts, as with some other  services like Twitter, but rather through networks of people like design bloggers. 

Product: The hard part about that idea of ‘minimum viable product,’ for me, is you don’t know  what ‘minimum’ is, and you don’t know what ‘viable’ is. 

Lesson: People succeed because they don’t stop. 

Lesson: Don’t take too much advice–It’s just that most people who have a lot of advice to  give—there are a few people who are exceptions, and they have a lot of data in front of them— most people generalize whatever they did and say that’s the strategy that made it work. 

Lesson: Hire great people. Great people, he explained, can add value in various roles and often  provide key solutions to problems that arise throughout your life cycle. 

Lesson: Having a ready appetite to learn and grow as a person and a leader is no doubt a part of  Pinterest’s secret sauce and something I encourage any entrepreneur to foster throughout their  careers.

Dropbox 

Dropbox is a free cloud service that lets users bring all photos, docs and videos into a folder that can be accessed on any PC, Mac, iOS, Android device and across a variety of web  browsers. Install its application, and a Dropbox folder appears on your computer desktop.  Anything you drag into that folder is uploaded automatically to the Dropbox service and then instantly replicated across all your computers and devices. How simple is that! 

Dropbox was founded in 2007 by MIT graduates Drew Houston and Arash Ferdowsi, as a Y Combinator startup company.

Vision: We envision little Dropbox icons everywhere; analogous to the Facebook icons you see  everywhere. 

Vision: People may know us today as the magic folder on their desktop or the app on their  phone. But we see ourselves as building the Internet’s file system. 

Investor Pitch: Our first sort of marketing attempt was like throwing spaghetti at a wall …we  really struggled in terms of how to articulate this with investors because we had never really  done that before, and Paul Graham was really helpful to us in terms of distilling down the idea  into a much shorter and sort of more compact presentation. 

Competition: Asked if he was worried about copycats stealing the concept at the time – Houston  responds, “It is easy for me to explain the idea; it is actually really hard to do it.” 

Strategy: Dropbox attracts new users by providing at least two gigabytes of Dropbox space free and by waiving fees for additional space for those referring new customers. 

Demo Video: Dropbox released a demo video that captured Y-Combinator’s attention and  helped Dropbox secure an invitation to join the exclusive startup program. 

Demo video: The video drove hundreds of thousands of people to the website. Our beta waiting  list went from 5,000 people to 75,000 people literally overnight. It totally blew us away. 

Marketing: We were founded in 2007 but the product was only introduced in September 2008  and the growth since then has been almost entirely viral. There was effectively no marketing  spend responsible for driving the adoption.

Marketing: The first thing that most early web startups say is, “Let’s launch and buy up some  AdWords.” The results from paid search were disappointing for us, though. It makes sense in a lot of other markets, but search is a tool for harvesting demand, not creating it. 

Marketing: We’ve found it’s a lot more effective to find one hook that people can easily  understand. That gets people in the door. Once you have that relationship with a customer, then  you have all kinds of opportunities to educate them over time as to everything else that the  product can do 

Beta Release: Not wanting to risk testing a buggy product, Dropbox carefully screened who  could kick around early versions by extending invites through “a Gmail style closed beta.” 

Marketing: The success of Dropbox is thanks to our alpha users. They liked us so much that  they kept on sharing it and talking about it. 

Customer Acquisition: For us, it starts with having a good product and making sure that the  experience is as simple and as elegant as we possibly can make it. People react positively when  they find something that’s helpful. 

Business Model: On given away 2GB for free, we were a little bit bounded by the norms in the  marketplace. We knew we couldn’t do that. We had also noticed a trend where there’s always  some startup giving away 50 gigs or 100 gigs or a terabyte of free space and then folding a year  later. 

Customer Service: We’ve hired an awesome group of support engineers that not only answer  every support ticket that comes in (from free and paid users alike), but who are building  automation and auto-suggest systems that allow users find answers to their questions on their  own. 

Lesson: Research what other companies have done but be cognizant of the fact that often what  works for one company is just completely the wrong thing for another company. Learn early,  learn often. Know where your target audience hangs out and speak to them in an authentic way.  Keep the main thing the main thing.

Evernote 

Evernote, founded by Stepan Pachikov, is perhaps the most popular productivity app right now.  You may already know that, actually you may even be using it. The product was launched into  open beta on June 24, 2008 and reached 11 million users in July 2011. The Evernote products help you remember and act upon ideas, projects and experiences across  all the computers, phones and tablets you use. Users can take notes, clip webpages, snap photos  using their mobile phones, create to-dos, and record audio. 

Concept: I think from the very idea, this concept that this is the one we want and if you’re  building something that you love and you’re building it for yourself you shouldn’t want to sell it,  you should want to keep it. 

Launch: We launched closed beta on TechCrunch, we were lucky enough that TechCrunch  wrote about us right as we were starting the closed beta and we gave away 100 invites, that was  the first spark. 

Company: We don’t just want to build a 100 year company; we want to build a 100 year startup. 

Product: We don’t care if you pay; we just want you to stay around and keep using it and get all  your friends to use it. The longer you stay, the more likely that you’re going to fall in love with it  and then pay. 

Product: Everything we make is basically made for me, it’s what I want to use. For me and for  the rest of the team, we’re passionate about the idea of remembering things. 

Product: We are building a product that you use for the rest of your life. 

Product: The only products we make at Evernote, [we make for ourselves]. We are the  customers. We just hope that if we love something, others will. 

Design: Focus entirely on what is the experience of using that and then add the features almost  as a secondary criterion. 

Feedback: We get quite a bit features from users and we really want to hear from users and see  what they think. We’ve found that different types of user feedback are relevant in different ways. 

The least relevant is when you ask users what should we build, having users do product design or  feature roadmap for you doesn’t really work. 

Product: We spend money on the same things that we always do, it all goes to the product. 

Culture: We have a flat and very open structure. Nobody has an office. In fact, there are no  perks that are signs of seniority. 

Culture: We try to have an organization that just helps you get your work done, and then it’s my  job to eliminate all of the risks and all the distractions so you can just focus on achieving. 

Culture: One of the things I’ve tried to do is uproot any sort of e-mail culture at Evernote. We  strongly discourage lengthy e-mail threads with everyone weighing in. 

Culture: The thing that we do that people love the most, though, is housekeeping. If you work at  Evernote, you get professional house cleaning twice a month. 

Growth: It’s all just word of mouth and people finding Evernote because of friends who love it  recommending it. 

Growth: Whenever a new device or platform would come out, we would work days and nights  for months before that to make sure Evernote was there and supporting the new device. 

Hiring: The most important baseline skill for any position is communication. We want you to be  able to explain what you mean; we want you to be articulate. That cuts out a lot of people,  because a lot of people are probably pretty good technically. 

Hiring: To guarantee the long term success of the company, the only way to do it is to make sure  that the team continues to be the right kind of people. 

Funding: When we think about funding, we really think about in the context of wanting to  isolate ourselves from having to make any short term decisions and being influenced by  fluctuations in the market. 

Funding: We don’t go out and look for money; we get a ton of inbound requests on a daily basis  from people who want to invest. 

Investor Pitch: Match the investors that you’re talking to with the strengths that you currently  have and the stage of the company that you’re currently in.

Investor Pitch: For us it was about showing we had traction, we understood what our users were  doing, we understood what they wanted. We could deliver a product, meet on time, deliver our  plans and fundamentally we got the unit economics right. 

Acquisition: We have turned down every acquisition offer. 

Lesson: The fundamental thing that I wish I’d known is that I underestimated the importance of  simplicity and design. 

Lesson: The most important thing for consumer facing software was that it was beautiful,  simple; people immediately and intuitively understood how to use it.

Hootsuite 

HootSuite helps organizations use the social web to launch marketing campaigns, identify and  grow audience, and distribute targeted messages across multiple channels. HootSuite helps teams engage with audiences and analyze campaigns across multiple social networks like Twitter,  Facebook, LinkedIn and Google+ Pages from one secure web-based dashboard, pre-schedule  messages, and measure your success.  Hootsuite was founded by Ryan Holmes in 2008.

Idea: The name HootSuite came from a crowd-sourced naming contest we initiated when we  were ready to launch the dashboard as its own company. 

On Partnership: Partnering can be a risk, but it allows you to fill your weaknesses. Get over the  desire to be the lone wolf, and consider partnerships. 

Product: We have always used HootSuite to market HootSuite – by creating a tool we use  ourselves, we’re able to build a product that is truly beneficial and continually improving for our  users. 

Product: Our user base is small, medium, and enterprise businesses; that’s what we focus on.  We’ve never focused on being a consumer product; we have a lot more functionality than a  consumer needs. 

Development: By developing HootSuite within Invoke, we were able to take the time to develop  it properly using resources and a team that was supported by other revenue sources, relieving us  of time pressure and initial set up cost. 

Marketing: Think about channels you can use to promote your business. Ryan spends a lot of  time building up their followers so they can point people to campaigns and contests. They also  use that account to build their other accounts (Facebook, e-mail list, etc.) 

Feedback: We are always listening to market needs and user feedback to identify new ways we  can develop the tool. Our recent release of security focused tools like Secure Profiles and HTTPS  is a great example of this – these were released hot off the heels of some high-profile mis-tweets  by large brands, and a celebrity Twitter account hijacking.

On Social Media: From helping rally people in revolutions to helping people get rescued during  natural disasters, social media is the most disruptive form of communication the world has ever  seen and is changing the way people communicate. Month after month more practical examples  of just how valuable the tool is emerge. 

Lesson: A passion for the product you’re creating – you gotta believe in what you are doing but  be ready to adapt quickly – plus a thick skin. 

Lesson: You should take investment if you need more money than you’re bringing in before you  hit a critical mass growth point. 

Lesson: Hootsuite was born out of filling a need in the daily lives of the Invoke staff. Talk to  your friends, family and customers – find out what their need is and fill it. 

Lesson: Products scale easily, but services don’t scale as well. Services keep cash coming in the  door, but it can be more cyclical. Product companies are a little more linear. 

Advice: Bootstrapping is very difficult and that there is nothing wrong with taking investments  early. Build your understanding about financing and seek it out, as it will allow you to scale up  more quickly.

Instagram 

Instagram began development in San Francisco when Kevin Systrom and Brazilian Michel  “Mike” Krieger chose to focus their multi-featured HTML5 check-in project Burbn on mobile  photography 

It took hot photo-sharing startup Instagram just three months to reach its first million users, and a  little more than a month after that to post its second million. On April 3, 2012, Instagram for Android was released, and it was downloaded more than one million times in less than one day. That same week, Instagram raised $50 million from venture  capitalists. 

On April 12, 2012, Facebook acquired Instagram for approximately $1 billion in cash and stock.  On February 27, 2013, Instagram announced that they had 100 million active users, only two and  a half years after first launching. This was an increase of roughly 10 million users in a little over a month’s time.

Idea: You have to explain everything you do, and people have to understand it, within seconds. 

Product: Products can introduce more complexity over time, but as far as launching and  introducing a new product into the market, it’s a marketing problem. 

Product: When you’re introducing a mobile app, you look around and say, we could be doing 15  different things, but how do we communicate to someone why they would want to download and  even sign up for this thing? 

Mobile Apps: In the mobile context, you need to explain what you do in 30 seconds or less  because people move on to the next shiny object. 

Strategy: We did too much on purpose. We were trying to figure out what got people amped. 

Growth: Instagram super clear value proposition helped skyrocket the app to many, many  downloads.

Strategy: Anyone can build filters; anyone can build a photo-sharing app. The hard part is the  community.” That community of users is now posting 4 photos every second. 

Product: Sure the product had the makings of something viral; that you could share and  distribute your content across many different platforms. I think this aspect alone had a large part  to do with our initial growth. 

Lesson: What would you do differently in regards to launching and marketing the product? We  would have started the product on Amazon EC2. 

Lesson: I’m not sure it matters where you start, as long as you’re focused and you’ve got a  passion for the platform. Validate your idea quickly by putting it with real users. Your goal is to  learn what people like and don’t like about the product and make adjustments quickly. 

Lesson: Validate that you have a market, validate that your market loves your product, and make  sure that your product solves real problems for that group. 

Lesson: The best products in the world start out as features. Often features solve a specific  problem. If you can solve a problem better than anyone else, you have the start of something that  can continue to evolve. 

Challenges: The biggest obstacles when we started were primarily around scaling. We had no  idea that our little side project that we named Instagram would turn into one of the fastest  growing apps in history. We crumbled under the demand on launch day. We could barely keep  our servers up under all the load, but eventually we figured it all out  

Future: Getting to other platforms is a no-brainer going forward; it’s merely a question of when. 

Advice: Fix real problems. Every startup should address a real and demonstrated need in the  world – if you build a solution to a problem lots of people have, it’s so easy to sell your product  to the world. 

Advice: Stay focused. Don’t do too much, and cut away everything that doesn’t matter to the  success of your product. Doing too much can create drag and hinder your ability to get things  done.

Airbnb

Screenshot

Airbnb a short term rentals company is a classic Silicon Valley story of bootstrapping, rejection  and eventually success. Brian Chesky and his co-founder, Joe Gebbia, decided to start a  company, and they moved to San Francisco. There were just two little problems: They didn’t really have a startup idea and they didn’t have  the rent money. There was a design conference in the city, and there were no hotel rooms for  rent. 

Joe and Brian thought, it would be cool to rent air mattresses to conference visitors and make  enough cash from that to make rent. Three people bought into the idea. That little idea turned  into what is now AirBnB.  

Paul Graham: It just seemed a very good sign to me that these guys were actually on the ground  in NYC hunting down (and understanding) their users. On top of several previous good signs.

Lessons:  

1. Being broke brings an incredible amount of discipline and focus. 

2. What your company does in its childhood has a big impact on its future. 3. In solving your own problems, you solve problems for other people, and through this, an  opportunity often arises. 

4. Don’t give up when you reach a pivotal success/failure point in your company’s life. 5. Preserve your company’s culture by hiring similarly passionate, ambitious people. 6. Don’t give up when you experience your trough of sorrow moment. 

7. For Airbnb, it was all about figuring out how to make the experience less awkward. 8. You don’t have to be a programmer to make it big in the Valley. 

9. What makes Chesky succeed is his drive to create the perfect user experience and his ideology  that every problem has a creative solution on the other side of it. 

10. It’s one thing to technically build our website—that’s the easy part. Getting the marketplace  going, getting traction, and building a community—that’s the hard part.

11. Go out and meet your users. Talk to them, understand them. 

Strategy 

1. We literally would fly to New York every Thursday or Friday during Y-Combinator. We did  this every week and we would be there throughout the weekend. 

2. There were a myriad of tactics we used—we went as far as knocking on people’s doors. 3. Because of the Democratic National Conventions, some people were using the site in New  York and listing places. What we would do is reach out to the very few people we had and  basically talk to them, get to know them, figure out what products they needed and what we  could offer them. 

4. We tried to build loyalty knowing that if we did that, they would tell their friends. 5. We’d host parties and meetups and all sorts of different things. We’d just visit all of our users,  we’d go to their homes and talk to them and do interviews. 

6. Through that process, they’d get very excited and tell their friends about Airbnb. It was mostly  about generating as much buzz and excitement to get them to tell their friends about us. 

7. Press was always the number one tactic for us. The press would spark another group of users,  and then we’d go visit those people and talk to them and get them excited. It was a pattern that  repeated itself. 

Company culture 

1. We have an open floor plan. We have a weekly product meeting and a weekly engineering  meeting. There may be daily meetings, but those are impromptu for a few minutes where you  just huddle together over a computer and call that a product meeting. 

2. Keeping the culture—if you’re growing quickly, there’s going to be a point where a majority  of the people in the room are not going to know much about your company.

Flipboard 

Flipboard is a social-network aggregation, magazine-format app for web and smartphone users.  It collects the content of social media and other websites and presents it in magazine format and  allows users to “flip” through their social-networking feeds and feeds from websites that have  partnered with the company. Flipboard got Oprah Winfrey to see its product within a year. They were given one of Time magazine’s  invention of the year awards.

Idea: According to McCue and Doll, the idea for the app was invented during a brainstorming  session between them, during which they tried to imagine what the web would look like if it  were designed from scratch. The design they came up with placed emphasis on the social web  and the ability to consume content in a graphical magazine-like format 

Before launch: Before the launch of Flipboard, Mike McCue the cofounder made his engineers  hook up double the amount of servers they thought would be necessary. 

After the launch: Flipboard maxed out its server capacity in a shocking 20 minutes.

Strategy: 

1. Flipboard briefed many news sources under embargo including WSJ / Mossberg, WSJ /  Swisher, Clarie Caine Miller of the NY Times, Scoble, and Liz Gaines at GigaOm. 2. Flipboard raised $10 million in its first round so it won’t “be forced into a situation where we  have to break the glass of the nearest business model just to survive. 

3. When Flipboard made its public debut, it had all the key pieces in place: endorsements from  influential tech bloggers like Robert Scoble (who declared Flipboard “revolutionary”). Others  were quick to follow with their praise. 

4. Flipboard had Wall Street Journal lined up with coverage as the app went live in the App  Store. 

5. It had a $10.5 million funding round from big-name investors including some of the co founders Facebook and Twitter, Kleiner Perkins Caufield & Byers and even Ashton Kutcher  (This was huge-how do you copy this!)

6. Flipboard had a slot to demo the product at the Fortune Brainstorm Tech conference in Aspen,  Colorado. 

7. Instead of simply telling you what the Flipboard can do this entire webpage was dedicated to  showing you what it can do. Lesson: The Company overlooked one key checklist item: server capacity. Lesson: Product demonstrations are a healthy part of any product launch.

Quora 

Quora is a question-and-answer website created, edited and organized by its community of users.  Quora is best known as a source of knowledge. You can ask any question and get real answers  from people with first-hand experience, and you can also blog about what you know. The  company was founded in June 2009, and the website was made available to the public on June  21, 2010. 

Quora was co-founded by two former Facebook employees, Adam D’Angelo and Charlie  Cheever. D’Angelo resigned from his position at Facebook in January 2010 to create Quora.

Why Quora: Q & A is one of those areas on the internet where there are a lot of sites, but no one  had come along and built something that was really good yet. I think if you look, a lot of the  knowledge is decentralized and we wanted to build a core place oriented to knowledge. 

Mission: Make access to knowledge easy through a reputation-based Q&A site. 

Goal: Our goal is to build Quora as a knowledge base that anyone can look at. We’re not just  interested in people answering their friends’ one-off questions. We’re more interested in  someone writing a really great answer that’s going to be read by thousands or tens of thousands  of people over the next few years. Wikipedia is a good comparison to Quora, but there is room  for more. 

Focus: For now our focus is on growth and getting as many people sharing and attracting as  many people to the platform. We don’t know what our model is going to be — it could be  advertising, pay to access and/or consult-an-expert model. We are going to try many things. But  it is not the focus now. 

Focus: We want to make a product that markets itself and not because we are big in Silicon  Valley,” he said. “So, we want to tone down anything that does not have to do with improving  Quora itself.

The Future: Reputation is going to be a lot more important in the future especially as the  internet gets bigger. I think there is too much focus on what is first, what is new. It has to be  about what is actually worth reading that is going to become important. 

Metric of success: The real use of Quora is determined by users and the content and the topics  — those are the metrics we look at. It is really all about execution. We want to get to be 100  times bigger than we are today. 

Monetization: Right now we’re just focused on making Quora really good and getting a lot of  knowledge onto Quora. We’re really confident that if we can do that, we can find some way to  fund the business in the long run. 

Experience as founder and CEO: I do a lot more things these days — working with engineers,  product, data science, recruitment, and a whole lot of other things. I have had to pick up a lot of  different skills and I have had to get better at dealing with different kinds of people. I have had to  learn finance, learn fundraising. 

On change: We built Quora knowing that we’ll need to be able to change and improve quickly.  We’ve set up all our technology that way, and we’ve optimized it to make engineers as  productive as possible. 

Hiring: One thing that is really important is hiring good people. If you can get the best people,  that’s a big part of being successful. 

Lesson: You have to get comfortable giving up control, and you find people who do things better  than you do. Focus on the long term, and always do what’s right to grow the company and not  make short-term decisions. And outlast everyone one. 

Lesson: if you want to be an entrepreneur, a great way to learn is to be an early employee at  someone else’s promising startup where you can gather experience, recognition and connections. 

Lesson: It’s OK to do something that’s not scalable if it gets you to a position where you’ll have  other strengths that will make up for this in the future.

Box 

Box started as a college business project in 2005 by Aaron Levie (CEO) and Dylan Smith  (CFO), and was officially launched in March 2006 with the vision of connecting people, devices  and networks. Box is an online file sharing and Cloud content management service for enterprise  companies.

Market Opportunities: If you think about the market that we’re in, and more broadly just the  enterprise software market, the kind of transition that’s happening right now from legacy systems  to the cloud is literally, by definition, a once-in-a-lifetime opportunity. This is probably going to  happen at a larger scale than any other technology transition we’ve seen in the enterprise. We  think we are just 1 percent into that transition. 

Mobile: Mobile is the biggest driver of change. Mobile is the catalyst that can actually re evaluate and re-engineer your entire I.T. strategy. 

Lesson: Start-ups are for people that wanted to run marathons, cage fight and hunt alligators, but  were born with asthma. 

Design: All enterprise software vendors should absolutely employ consumer design philosophy  on all technology. At Box, we hire all our designers from consumer web companies. 

Trends: We think the market for enterprise collaboration will be much larger than the market for  checking into locations on your phone. 

Culture: People are able to question each other about strategies, whether they’re in marketing,  engineering or product. We try to keep it fairly low on hierarchy. Everyone is encouraged to be  entrepreneurial and people tend to be extremely passionate, but it’s not about taking credit or  being arrogant about what we’re doing. 

Leadership: It’s really hard to let the details go. Every sort of decision is really interesting. So  you come up with a big goal, and hopefully everyone comes together to figure out how to  accomplish it.  

Hiring: Energy and persistence are the two most important factors, in addition to just having a  clean résumé where there’s nothing crazy going on. In a business like ours, we have to be super,  super competitive, and we have to be able to get people who are going to be persistent and  relentless and have a level of energy that gets them through challenging things. Sometimes the  best people are the ones who are very curious about our business model, how we’re going to  grow.  

Hiring: Ultimately, we’re looking to hire people who can adapt to what a role might become, not  just what it is today. When you’re at a start-up, things move and scale very quickly, and you  want to hire people who can grow with the company and into roles that expand beyond the job  description they were hired for. 

Lesson: I think people are always able to achieve more than they think they can. While that’s  cliché, I don’t know if managers think about that enough. You have to set your sights extremely  high.  

Lesson: I think bad politics are incredibly dangerous, so it’s important to make sure that people  are communicating well. Culture and morale are super important. It’s best to not force it, but let  it happen organically and genuinely. It certainly helps if you know a couple magic tricks, but if  you don’t, then there are other things you can do.  

The future: It turns out the vast majority of the world’s workforce doesn’t go into a cubicle and  type on a keyboard throughout the day. The rise of smartphones, tablets, and apps will enable  nearly a billion more individuals to change how they work.  We’re often quick to forget that each time one type of technology reaches a point of  saturation; its ubiquity enables some new kind of capability and technology. We’ll get vastly more innovation once more cloud services connect to one another, and when data can be  leveraged to solve far more interesting problems.

Kickstarter 

Kickstarter is a funding platform for creative projects. Everything from films, games, and music  to art, design, and technology. The crowd-funding platform provides tools to raise funds for  creative projects.  Kickstarter launched on April 28, 2009 by Perry Chen, Yancey Strickler, and Charles Adler. People who back Kickstarter projects are offered tangible rewards and special experiences in  exchange for their pledges. 

Idea: The idea for Kickstarter was first conceived back in 2002, as co-founder Perry Chen tried  to figure out how to raise money for a concert he wanted to produce in New Orleans. 

“I remember standing in my kitchen talking to my roommate, Earl Scioneaux, about this idea I just had for a website. It was late 2001 or early 2002, and I had been frustrated by my experience  trying to put together a concert. The show never happened, but the idea for Kickstarter was born  from my frustration.” 

Mission: The mission of Kickstarter is to help creative people — artists, musicians, filmmakers,  designers and the like — fund their own creative projects. 

Model: Kickstarter is one of a number of crowd funding platforms for gathering money from the  public. Project creators choose a deadline and a minimum funding goal. If the goal is not met by  the deadline, no funds are collected, a provision point mechanism.  Money pledged by donors is collected using Amazon Payments. Kickstarter takes 5% of the funds raised Amazon charges an additional 3–5%.  

Model: Project proposal are submitted to the Kickstarter staff, which will review the idea and  decide if it meets the Kickstarter project guidelines.  

Kickstarter is exclusively for creative projects. No charities. Kickstarter imposes a strict all-or nothing policy: Backers of your project pledge a certain amount of money, but you only get that  money if the total amount of pledges reaches or exceeds your funding goal.  

Creators are required to offer rewards to backers. A typical reward is a copy of the product itself.  Larger donations might win you a mention in the liner notes or even a producer credit on the  film.  

Growth: There was no party, little fanfare. Two of the first projects were launched by us. Some  great early projects brought momentum — Allison Weiss, Kind of Bloop, Designing Obama.  Each project seemed to inspire three more. 

Growth: Large projects draw attention. They draw new people to the site and they’re rallying  points for people to find out more about the site. So we’re more known, more out there. 

Lesson: “We’re reaching this bursting point of creativity. People are embracing their own  creativity more and more. It’s getting cheaper to make things. It’s getting cheaper, or free, to  learn how to do things. It’s getting cheaper to distribute things and share them with people and  get yourself out of that creative vacuum”-Perry 

The Future: I think we’re very committed to staying small. We’re 37 and I know it’s not a lot  of people when you talk about the web. But it’s a lot of people. If we take a little bit longer to get  stuff done, that’s what we’re going to do.  

We’ll work harder, but we don’t want to be hundreds of people. We want to keep the team small.  We want everybody to know everybody else. We want to grow the company culture in that way.

Udemy 

Udemy is an online learning platform (website) that allows instructors to host courses. Udemy  serves as an online platform that allows instructors to build online courses on topics of their  choosing. Using Udemy’s content platform, they can upload video, PowerPoint presentations,  PDFs, audio, zip files and live classes to create courses. Instructors are also allowed to engage  and interact with users via online discussion boards. The company was launched by Eren Bali, Oktay Caglar, and Gagan Biyani in 2010.

Why Udemy: We decided to create Udemy because we saw a need. We’ve noticed there are  thousands of people out there trying to teach over the internet, but they lack the technological  capabilities to do it effectively. 

Content Acquisition: The hardest part of launching Udemy was that there was no content on  Udemy before we started. There were many creative commons-licensed courses on the internet  as part of the OpenCourseWare movement. We legally obtained these videos (even talked to  representatives from various universities to understand the laws) and posted them on Udemy.  That gave us our first hundred or so courses.

Instructor Growth. After we manually created some successful courses, we had proven the  value of teaching a course in the first place. We then went to some experts in programming,  technology, and entrepreneurship and convinced them to teach courses. These are the same  people we talked to 6 months prior, but this time we had proof that you could be successful on  Udemy.  

Growth: It was really hard to get our first active instructors; I spent hours every day on Skype  calls with all sorts of people – book authors, entrepreneurs, professional poker players. 

Growth: Udemy grew quickly because they allowed anyone to develop a course. The quality, as  noted by another user below, varied greatly. However, the system had built-in rewards for  positive reviews and good content. In other words, the cream floated to the top. Udemy also sees  its top publishers as true partners, and sets up situations that are win-win’s for Udemy and the  publisher. 

Lesson: Seed the supply first; it’s extremely hard to get early adopters without users. Create some initial success stories however you can. Don’t focus on too many; 1 or 2 is  enough. Figure out how to promote their successes to more people. Your supply side will start to  multiply. If you get this far, you’ll know what to do next.

Snapchat 

Snapchat is a photo messaging app. Using the app; users can take photos, record videos, add  text and drawings, and send them to a controlled list of recipients. Users set a time limit for how long recipients can view their photos, up to 10 seconds, after which it will be deleted from the  recipient’s device and the company’s servers. 

Snapchat was started by Evan Spiegel and Bobby Murphy as a project for one of Spiegel’s  classes at Stanford University. Founder Evan Spiegel says Snapchat is intended as a front to the trend of users being impelled to manage an idealized online identity of themselves which has taken all of the fun out of  communicating. 

Strategy: We didn’t think we were ever going to raise venture capital so we were planning very  early on to generate a revenue plan. 

Strategy: The Company wants to dominate a mobile space centered on communication. We’re  getting closer and closer to our goal of making communication fun again. 

Goal: The goal isn’t to eliminate the possibility that someone could make a permanent copy of a  private photo, but to set transparent expectations around the conversation. A little friction is  powerful. 

Business Model: What I’m really excited about is this really awesome new ad format we’ve been  experimenting with. We think it’s really engaging. We think when ads are done right, they can be  informative and delightful and we are really excited about that.

Product: We care about the frequency of use and long term retention of our customers. 

Product: By taking out the forever part of a picture of text, more people want to share. They  aren’t afraid to put themselves out there, to send an ugly picture that may turn someone off or a  beautiful picture that may seem narcissistic. They know it will eventually disappear. 

Growth: Scaling is the company’s greatest challenge, as it’s difficult to deliver images in real  time; if an upload fails for social networks, users can just post the photo a bit later. But if a photo  fails to send on Snapchat, the conversation dies. 

Feedback: I think with any new product that’s difficult to understand there are always lots of  questions and criticism. I think we have all the right criticism. We’re just going to keep  executing on what we believe. 

Trend: We really think this is a big idea…it’s just the very, very beginning of something we call  ephemeral media, media you share that disappears. So it’s hard to say right now, but it’s a really  big space and we look forward to exploring it. 

Exit: There’s no way I’m going to work for anybody else. I don’t think you’re going to see us  selling any time soon.

Codecademy

Screenshot

Codecademy is an online interactive platform that offers free coding classes in programming  languages like Python, PHP, JavaScript, and Ruby, as well as markup languages including  HTML and CSS. Codecademy was founded in 2011 by Zach Sims and Ryan Bubinski. Sims dropped out of  Columbia University to focus on launching a venture, while Bubinski graduated from Columbia with a degree in computer science and biophysics.

Goal: Build the educational experience the Internet deserves. The company wants to empower  people to not just learn but to become teachers themselves (through Codecademy’s user-created  courses). 

Launch: We tried really hard to make the sign-up process as frictionless as possible. Codecademy amassed over 200,000 followers within 3 days of launching without any  advertising. 

Strategy: One thing that makes Codecademy work so well is that it created a community of  learners who can encourage and help each other by building their own lessons. 

Business model: The company’s mission is to lower the barrier for learning how to code and  making a profit doesn’t really seem to be on the top of Sims’ mind right now. 

Focus: Education has been one of the biggest markets people have been interested in paying favor. The big priority for us, beyond raising capital, is to become the place for people to learn  programming. Monetization comes further down the line. 

Marketing: We were lucky enough that our users got the word out for us. They were the ones  that put it on Facebook and Twitter; they were the ones who shared it with other people. We  never did any advertising or anything; it was all user-driven.

Future: Codecademy has the opportunity to “build a global community of people who build  things.

Skillshare 

Skillshare is a community marketplace to learn anything from anyone. People can offer classes  to others on any type of skill, from baking cupcakes to raising startup capital. Skillshare allows  anyone to teach a class — and make money while doing so. Users choose to learn topics in five  main categories at very little cost: creative arts, culinary arts, entrepreneurship, lifestyle and  technology. All of Skillshare’s classes are now live and interactive, offering students face time  with teachers via live, online office hours. SkillShare was founded April 2011 by Michael Karnjanaprakorn and Malcolm Ong.  

The idea: (Malcolm)-Once I convinced myself this was an idea I’d like to pursue, I asked a  dozen really smart people I knew what they thought about the idea with a small twist. Rather  than asking them if they liked it, I asked them why the idea wouldn’t work, why it would fail,  and why I shouldn’t work on it. Malcolm did the same thing and we eventually had a list of 20- 30 huge holes in our idea. We hit the drawing board again and came up with solutions to plug all  the holes.  

Strategy: Skillshare is nothing without its community, which is why social aspects like  endorsements and student-led study groups are so crucial. The best learning experiences are  meaningful and collaborative, and that happens when people learn together with others who  share their passions and when teachers constantly improve. 

Focus: Like the guys at Foursquare said in the early days, we’re building the business that builds  our business.  

Focus: Skillshare isn’t interested in focusing on tests or quizzes, it wants to be the platform  where students can build “real things” and demonstrate their comprehension through projects,  not the typical assessment models endemic to higher ed institutions. 

Growth: We’re at the point where we’re not asking, ‘will this work’, but, ‘how can we grow  this.’

Growth: Partnerships, video classes, accreditation, even setting up physical schools–these are all  on Skillshare’s roadmap, which is maybe a five-year plan. I’m a firm believer in keeping our  team really focused. I’ve seen people fall into the trap of getting excited by new shiny ideas. 

Funding: We didn’t choose investors in a couple days. This is a relationship we’ve developed  over years. We knew all of them and when Mo gave us a call and wanted Spark to get involved,  he mentioned on the phone that he’s been waiting to make this call for years. For us it was a very  easy decision. 

Lesson: It took 5+ years of climbing the ladder of ideas and immersing myself in a lot of  different experiences. There is no rush in understanding yourself and your passions. Keep in  mind that most entrepreneurs get stuck in this stage because they never execute anything. 

Lesson: Looking back, I realized that I wasted a lot of time solving the wrong problem, which is  a trap that sucks energy and money out of many entrepreneurs. Instead of focusing on the  solution, most first-time entrepreneurs need to focus on the problem they will be solving. 

Lesson: I failed over and over, but as long as you make the best decisions and take calculated  risks, you can successfully launch your idea and make the world a better place! 

Lesson: I personally spent a lot of time validating the idea as I didn’t want to fall in love with it  too easily. In other words, I did all the research I could to convince myself this was worth my  time, which is the true goal at this stage. 

Future: In the immediate future, Skillshare plans to focus on increasing the amount and diversity  of its classes, along with expanding into new cities, both at home and abroad.

Coursera 

Coursera, one of a growing set of educational technology startups looking to combat the rising  costs now endemic to higher education with smart, scalable, web-based solutions. The company  founded in April 2012 by computer science professors Andrew Ng and Daphne Koller from  Stanford University.

Coursera works with universities to make some of their courses available  online, and offers courses in engineering, humanities, medicine, biology, social sciences,  mathematics, business, computer science, and other areas. The company’s technology enables experts to teach tens or hundreds of thousands of  students.

Vision: The Company envisions a future where the top universities are educating not only  thousands of students, but millions.  

Concept: Students learn best not by passively watching video, but by thinking, practicing and  doing. Our education technology is developed around these concepts, and helps busy students  quickly master material. 

Revenue model: The contract between Coursera and participating universities contains a list of  ways to generate revenue, including certification fees, introducing students to potential  employers and recruiters (with student consent), tutoring, sponsorships and tuition fees. 

Monetization: The most promising source of revenue for Coursera is the payment of licensing  fees from other educational institutions that want to use the Coursera classes, either as a ready made “course in a box” or as video lectures students can watch before going to class to work  with a faculty member. 

Monetization: One way is to help employers and organizations to close skills gaps. Even though  there is rampant unemployment in many parts of the world, there are still large numbers of jobs  that are going unfilled because employers are having a hard time identifying people with the  right set of skills. So by matchmaking, employers would basically help support this effort.

Strategy: Part of what Coursera’s gotten right is that it makes more sense to build your user base  first and then figure out later how to monetize it, than to worry too much at the beginning about  how to monetize it. 

Strategy: This is about education, it is not about making money, and so if you can’t afford it we  still want you to benefit from it. This is not the sort of decision that a normal company would  make. But we are here to educate everyone. 

Strategy: The Company remains interested in keeping courses free. That’s how the company  took off in the first place, as one of the top providers of massive open online courses, or MOOCs. But a free course does not mean a free end product, so the company is looking at  commercializing its certificates. 

Strategy: Users who pay for end-off-course awards have to submit a photo ID of themselves to  the company and are also tracked based on their “unique typing pattern” to ensure that people  who take tests or turn in assignments are who they say they are. 

Growth: Monetization is not the most important objective for this business at this point. What is  important is that Coursera is rapidly accumulating a body of high-quality content that could be  very attractive to universities that want to license it for their own use. We invest with a very long  mind-set, and the gestation period of the very best companies is at least 10 years.

Square 

Square is an electronic payment service, provided by Square Inc. Square allows users in the  United States and Canada to accept credit cards through their mobile phones, either by swiping  the card on the Square device or by manually entering the details on the phone.  

Square consists of a card reader and two apps, Square Register and Square Wallet. The card  reader is a plastic device which plugs into the audio jack of an iPhone, iPod Touch, iPad or  Android based mobile phone. The Square Register app accepts credit cards using the card reader  device. Square was co-founded by Twitter creator Jack Dorsey and Jim McKelvey in 2010. 

How Square started: It came about because my cofounder is a glass artist and he sells these  beautiful glass faucets and he was selling one for $2,000. And all he had in his pocket was his  mobile phone. He couldn’t accept the credit card from the woman who wanted to buy this faucet  and she didn’t have a checkbook and she obviously didn’t have $2,000 of cash, so he lost the  sale. 

Goal: Square is well ahead of where we thought it would be. We’re not international. But we do  have a goal this year…to see Square in many markets around the world. My goal is to simplify  complexity. I just want to build stuff that really simplifies our base human interaction. Twitter  was around communication and visualizing what was happening in the world in real-time.  Square was allowing everyone to accept the form of payment people have in their pocket today,  which is a credit card. So we have built the simplest way to accept credit cards. 

On New Technology: We build it for ourselves, first. If we love using it on a daily basis, then  there’s probably some resonance there. And we start testing it with other people and if the resonance is validated, we scale it. It’s really hard to quantify or qualify, but you know when you  see it. You feel it. 

On Building New Companies: Every day is a roller coaster. Every day is an existential threat,  questioning the entire business. You wake up and you are completely jazzed about what happens  and then you read an article…about a potential competitor or a rumor, and it feels like—wait,  what are we going to do? 

On Business Planning: We definitely have a lot of plans and we stick to them and hold  ourselves accountable to them. But the way we funded ourselves is not [showing investors] a 40- page business plan. It was by asking, “Do you have a credit card? I’d like to show you the new  product.” Once they are hooked, say, “Here’s how we will scale. Here’s how we will build it. 

On Minimizing Fraud: So we actually have a lot of benefit in using the credit card system itself  because a lot of the protections are on the payer side. When someone issues you a credit card,  when your bank issues you a credit card, they assume that that card is going to be lost or stolen.  So all of the protections are watching the payer. So if we get a swipe or if we get a signature on  those card payments then a lot of the risk is off us because we know the payer was in that  location. And apart for that, there’s a lot of information in these phones. There’s GPS. We  know where the transactions are taking place. 

Lesson: I think the biggest thing to do — the hardest thing to do — is start. You have all these  ideas and everyone has an idea but it’s really about executing the idea and building the idea and  attracting other people to help you work on the idea. That is the biggest challenge. But the way to  begin is to get the idea out of your head, draw it out, talk about it, program it if you’re a  programmer or make it if you’re building something. 

Advice: Pick a movement, pick a revolution and join it. What we want to bring into the world is  revolution. Revolution has values, revolution has purpose, revolution has direction, and  revolution has leaders. Revolution looks at the intersection ahead and pushes people to do the  right thing.

Conclusion

These startup strategies and lessons tell of quick, difficult and overnight success stories but in reality there are almost always massive challenges, delays, setbacks, risks and uncertainties  along the way.  

I hope you found this resource guide useful. Remember, your own experience could be an  inspiration to others. Kick start your idea now! You could be the next big thing. Finally, if you have enjoyed this post, feel free share it with others.

Thomas Oppong

Founder at Alltopstartups and author of Working in The Gig Economy. His work has been featured at Forbes, Business Insider, Entrepreneur, and Inc. Magazine.

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